FROM ABSTRACT TO TANGIBLE

EXPLORE
01

PHILOSOPHY

Learning is active construction. I architect experiences and systems where complex ideas become tangible through immersive interaction.

SIMULATION & PLAY

Compressing years of experience into hours of practice through games, simulations, and decision scenarios that make consequences tangible.

CRITICAL INFRASTRUCTURE

Designing platforms that democratize access—from offline-first learning systems to faculty development frameworks—meeting learners where they are.

COGNITIVE CRAFT

Building tools that make thinking visible—assessment systems that reveal teaching styles, games that train fallacy detection, workshops that transform theory into practice.

02

PROJECTS

EXPERIENTIAL LEARNING

01

DATA COMMAND

Data-Driven Decision Scenario

SIMULATION STAKEHOLDER MANAGEMENT CRISIS RESPONSE
02

DATA DETECTIVES

Analysis & Visualization Workshop

DATA JOURNALISM STORYTELLING VISUALIZATION
03

MISSING CLASSROOMS

Data Journalism Training

SIMULATION DATA LITERACY JOURNALISM

PROFESSIONAL DEVELOPMENT

04

MODULE DESIGN SPRINTS

Instructional Design Workshop

INSTRUCTIONAL DESIGN FACULTY DEVELOPMENT COLLABORATIVE
05

BEACONFLEX

Faculty Development System

LMS FACULTY DEVELOPMENT ADAPTIVE LEARNING
06

ANGA

Teaching Style Assessment

SELF-REFLECTION PEDAGOGICAL ANALYSIS EVIDENCE-BASED

LEARNING GAMES

07

CAPITAL & THE OTHER

Economic Theory Board Game

BOARD GAME IDENTITY ECONOMICS COLLABORATIVE
08

ECHO CHAMBER

Cognitive Defense Platform

CRITICAL THINKING FALLACY DETECTION INTERACTIVE
09

BUBBLES

Physics-Based Learning Game

GAME-BASED LEARNING INTELLECTUAL STANDARDS AGES 4-12

SIMULATIONS AND EXPERIMENTS

10

AIDCRAFT

Development Finance Simulation

STRATEGIC PLANNING INTERNATIONAL FINANCE NEGOTIATION
11

3D OCEAN

Photorealistic Water Physics

THREE.JS WEBGL SHADERS REAL-TIME PHYSICS
12

VIEWPOINT

Gesture-Based Interface

HAND TRACKING MEDIAPIPE REAL-TIME
03

ABOUT

Sethu Nguna

A Learning Architect who transforms pedagogical frameworks into concrete systems. I design simulations that compress expertise, games that make thinking visible, and platforms that democratize access—building learning experiences where complex ideas become tangible through interaction.

2000+
STUDENTS
4
COLLEGES
200+
DEV PROFESSIONALS
3
CONTINENTS

CURRENT

Training and Instructional Design Manager at AidData Research Lab, William & Mary. Leading multimodal educational program design across international contexts.

EDUCATION

Master of Arts, Education — Liverpool John Moores University
Bachelor of Commerce Honors, Economics — University of Zululand

EXPERTISE

Learning Experience Design • Instructional System Design • Educational Game Development • Virtual Reality & 3D Environments

RECOGNITION

2024-2025 W&M Learn, Discover, Innovate Grant Recipient